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[³í¹®: Çѱ¹ÀüÀÚÀ½¾ÇÇùȸ(KEAMS) ÇмúÁö "¿¡¹Ð·¹" Ⱓȣ, 2001³â 12¿ù]

¼Ò¸®ÇÕ¼ºÀÇ ¹æ¹ýÀº Å©°Ô, ¼Ò¸®ÀÇ ½ºÆåÆ®·³À» ¸ðµ¨·Î »ï´Â Spectral Modeling°ú ¼Ò¸®¸¦ ¸¸µå´Â ¹°Ã¼ÀÇ ¹°¸®Àû ±¸Á¶¸¦ ¸ðµ¨·Î »ï´Â Physical ModelingÀ¸·Î ³ª´­ ¼ö ÀÖ´Ù. ±×·¯³ª ÀÌ·¯ÇÑ ÁÖ·ùÀÇ ¹æ¹ýÀº ¾Æ´ÏÁö¸¸ ½ÇÁ¦ ¼¼°è¿¡¼­ ¸ðµ¨À» ãÁö ¾Ê°í ¼öÇÐÀ̳ª ¾Ë°í¸®ÁòÀ» ÅëÇØ ¸ðµ¨À» ¸¸µå´Â Ãß»óÀû ¼Ò¸®ÇÕ¼º (Abstract Sound Synthesis)ÀÇ ¹æ¹ýÀÌ ÀÖ´Ù. ÀÌ´Â ÈçÈ÷ Non-standard Sound Synthesis¶ó°í ºÒ¸®¿ü°í À̸¦ »ç¿ëÇÑ ´ëÇ¥Àû ÀÛ°î°¡·Î G.M.Koenig, Paul Berg, Iannis Xenakis µîÀÌ ÀÖ´Ù. ÇÊÀÚ´Â ÀÌ ÀÛ°î°¡µéÀÇ ¿µÇâÀ» ¸¹ÀÌ ¹Þ¾ÒÀ¸¸ç ºñ½ÁÇÑ ÀÛ¾÷µéÀ» Çϰí ÀÖ°í, ÀÌ ±Û¿¡¼­ ±â¼úÀû, À½¾ÇÀû Ãø¸éÀ» »ìÆìº¸°í ÀÖ´Ù.

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  • Á¦1Àå. »õ·Î¿î Àç·á¿Í µµ±¸ : SSP
    1. SSP¸¦ ÀÌ¿ëÇÑ ÀÛ°î¹ý
    2. SSPÀÇ ¼Ò¸®
    3. SSPÀÇ À½¾Ç

  • Á¦2Àå. XenakisÀÇ Çõ¸í : GENDY
    1. Dynamic Stochastic SynthesisÀÇ ¾Ë°í¸®Áò
    2. GENDY ÇÁ·Î±×·¥
    3. Dynamic Stochastic SynthesisÀÇ À½¾Ç

  • Á¦3Àå. ¾Ç±â·Î¼­ÀÇ ÀâÀ½ : Trebari
    1. Noise Interpolation SynthesisÀÇ ¾Ë°í¸®Áò
    2. Trebari ÇÁ·Î±×·¥
    3. ÀâÀ½ ¼Ö·Î¸¦ À§ÇÑ ÁïÈï°î (Improvisation for Noise solo)

  • Á¦4Àå. ÀÓÀǼº(randomness)ÀÇ ¸Å·Â : Rasin
    1. Dynamic Random Waveshaping ¾Ë°í¸®Áò
    2. Rasin°ú Etude No.5

  • Á¦5Àå. °á·Ð

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